Learning Center

Empowering Your Team for Success

I’m here to support your team in achieving success by providing designers with the knowledge, techniques, and tools needed to create impactful designs. This section offers practical guidance on proven strategies to help ensure that your team not only designs but builds the right solutions for your users. Explore resources tailored to enhance collaboration, innovation, and excellence in every project.

UX Research Activities

ITERATE

Empathize

+Surveys
+Field studies
+Diary studies
+User interviews
+Metrics analysis
+Context mapping
+Analytics reviews
+Contextual inquiry
+Customer feedback
+Stakeholder interviews

Define

Persona
Narraitives
User stories
Affinity map
Storyboards
Task analysis
Empathy map
POV statement
Experience map
Assumption map
Problem statement
Customer journey map

Ideate

Mind map
User flows
Tree testing
Affinity map
Storyboards
Card sorting
User journey
Scenario map
Cognitive map
Concept testing
Service blueprint

Prototype

Wizard of oz
First click test
5- second test
Guerilla testing
Paper prototypes
Moderated testing
Heuristic evaluation
Participatory design
Unmoderated testing
Cognitive walkthrough
Usability Benchmarking

Test

Surveys
A/B testing
Eye tracking
Click tracking
First click test
5 second test
Analytics reviews
Session recording
Moderated testing
Desirability studies
Heuristic evaluation
Customer feedback
Unmoderated testing
Cognitive walkthrough
Usability benchmarking

Let's Design

Building Information Architecture for a Ski Rental App

In this video, we dive into the foundational steps of designing a ski rental app by focusing on information architecture. You’ll learn how to organize content, map out user flows, and create a structure that balances simplicity with functionality. This tutorial is ideal for designers looking to refine their skills in creating seamless, intuitive layouts that enhance user experience from the first tap.

For Intermediate Designers Looking to Master Structure and Flow

Designing a User-Friendly Ski Rental App Interface

This video tutorial builds on the previous section, guiding you through the interface design of our ski rental app. We’ll explore essential elements like visual hierarchy, usability, and interaction design to create a smooth, engaging user experience. This intermediate-level example will help you translate a structured layout into a polished design that feels intuitive and inviting to users.

Bringing Your Vision to Life with Practical UX Techniques

FAQ

This FAQ section covers the essentials, from how the design process works to how UX can make a real difference for your product. Whether you are curious about collaborating or just want to learn more, here is a quick and friendly guide to what I do and how it can help you.

To balance functionality and aesthetics, focus on usability and hierarchy first. Begin with wireframes to establish layout and flow without color or imagery, ensuring every element has a purpose. Then, add visual design elements to reinforce functionality. Aesthetic enhancements, like colors, typography, and iconography, should align with the brand and complement the content. Regular usability testing helps refine these elements and validates that the visuals support, rather than distract from, functionality.

I use methods like affinity mapping and the RICE (Reach, Impact, Confidence, Effort) scoring model to prioritize feedback. Affinity mapping helps categorize and identify common themes in feedback, while RICE scoring allows objective prioritization based on the potential reach and impact of each change versus the effort required. Additionally, considering the frequency and criticality of each feedback item ensures we’re addressing the highest-value changes first.

When feedback conflicts, I prioritize users’ needs but seek compromises to align stakeholders’ goals. I often create a pros-and-cons list to evaluate each perspective objectively. Additionally, I present data from user testing or analytics to illustrate the impact of a decision. If possible, I’ll test both approaches or conduct an A/B test, letting data decide which is more effective.

Accessibility is integral to the design process from the start. I follow WCAG guidelines and ensure design elements, like color contrast, font size, and interactive component states, are accessible. Using tools like Axe or Lighthouse for audits helps catch issues early. I also design with screen readers and keyboard navigation in mind, ensuring a smooth experience for all users. Regular testing with users who rely on assistive technology is key to maintaining accessibility.

Success is measured by a combination of qualitative and quantitative metrics. Key performance indicators (KPIs) might include task completion rates, time on task, user error rates, and satisfaction scores from surveys like the System Usability Scale (SUS). Additionally, qualitative feedback from usability testing provides insights into user emotions and satisfaction. Combining these gives a holistic view of how well the design meets both user needs and business goals.

Effective personas are built from user research data, not assumptions. I gather insights from interviews, surveys, and analytics, focusing on users’ goals, pain points, and behaviors. I segment this data to create realistic personas that represent the diversity of the user base. Each persona includes key details—motivations, frustrations, and behavior patterns—that help the team make user-centered design decisions, ensuring we’re not just designing for one type of user.

Knowing when a design is “done” involves achieving a balance between meeting user needs, fulfilling business goals, and ensuring the design is polished and functional. A design is typically ready when it has gone through iterative testing and feedback cycles with no significant usability issues remaining. If users can complete key tasks efficiently, feedback is positive, and quantitative metrics (like task completion rates or error rates) meet established benchmarks, the design can be considered done. However, “done” in UX is often a milestone rather than a final destination—designs evolve as user needs and business requirements change. Thus, readiness for release doesn’t preclude ongoing improvement and refinement based on real-world use.

In resource-limited situations, I prioritize lightweight, cost-effective testing methods, like guerrilla testing and remote usability testing. Tools like Optimal Workshop and UserZoom Go allow for remote, unmoderated testing, while tools like Figma’s prototypes facilitate quick feedback on interactive designs. Analyzing analytics data and conducting quick feedback sessions with colleagues or users also provide valuable insights without extensive resources.

For data-heavy interfaces, clarity and hierarchy are essential. I start by understanding user goals and identifying key data points users need quickly. Using progressive disclosure, I ensure high-priority information is front and center while keeping secondary data accessible but hidden initially. Techniques like consistent data visualizations (charts, tables) and interactive sorting/filtering controls improve usability. User testing helps validate that the design reduces cognitive load and meets users’ needs efficiently

Brand guidelines are a foundation, not a restriction. I start by understanding the brand’s core values, colors, and visual elements, ensuring they’re applied in a way that supports usability. For instance, colors from brand guidelines are adjusted to meet contrast ratios, while typography is selected for readability. I adapt components—buttons, forms—to fit brand aesthetics but maintain functionality and accessibility. User testing ensures these adaptations enhance, rather than hinder, the experience.

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Surveys

Definition

Surveys gather quantitative or qualitative data from a large group of users via a structured set of questions.

When to Use

Use surveys when you need quantitative data or quick feedback from a large group.

How to Perform

1. Define the objective and target audience.
2. Write clear, unbiased questions.
3. Choose a survey platform.
4. Distribute the survey to the audience.
5. Analyze responses to identify trends.

Template Sources

Google Forms, Typeform, and SurveyMonkey offer templates for various survey types.

Field studies

Definition

Observing users in their natural environment to understand real-life interactions with a product or service.

When to Use

Conduct field studies to observe users in their real environment to capture authentic behaviors.

How to Perform

1. Define goals and decide on the context to study.
2. Prepare observation guidelines.
3. Observe and take notes without interrupting.
4. Analyze data for insights.

Template Sources

Nielsen Norman Group and UX Design Institute provide downloadable field study templates.

Diary Studies

Definition

Users document their experiences over time, revealing insights into their habits and interactions with a product.

When to Use

Diary studies work well for understanding long-term or habitual user behaviors.

How to Perform

1. Decide the duration and frequency for users to record entries.
2. Give users a structured format to log their experiences.
3. Collect entries and analyze them to find patterns.

Template Sources

UX Templates and Dovetail offer templates and tools for diary studies.

User Interviews

Definition

One-on-one conversations with users to understand their needs, behaviors, and preferences.

When to Use

Use interviews to gather deep insights into user motivations, preferences, and pain points.

How to Perform

1. Define interview goals and prepare open-ended questions.
2. Recruit participants who represent your target audience.
3. Conduct interviews, asking follow-up questions for clarity.
4. Analyze responses for themes.

Template Sources

Airtable and HubSpot offer user interview templates.

Metrics analysis

Definition

Reviewing quantitative data (e.g., KPIs) to understand product performance and user behavior.

When to Use

Reviewing quantitative data (e.g., KPIs) to understand product performance and user behavior.

How to Perform

1. Identify relevant metrics (e.g., conversion rate).
2. Use analytics tools to gather data.
3. Analyze data trends and correlate findings to user experience.

Template Sources

Reviewing quantitative data (e.g., KPIs) to understand product performance and user behavior.

Context mapping

Definition

Visualizing the user’s context, including factors that influence their experience, to understand their ecosystem.

When to Use

Use context mapping to visualize external factors impacting the user experience.

How to Perform

1. Identify the key elements affecting the user.
2. Create a map that places users in the center with factors around them.
3. Use the map to identify influential factors for product design.

Template Sources

Miro and Mural offer context mapping templates.

Analytics reviews

Definition

Evaluating data from tools like Google Analytics to learn about user behavior on digital platforms.

When to Use

Conduct an analytics review when you want to understand user behaviors on your platform.

How to Perform

1. Identify the key metrics to review.
2. Access your analytics platform and collect data.
3. Interpret data insights to inform decisions.

Template Sources

Built-in templates in platforms like Google Analytics and Amplitude.

Contextual inquiry

Definition

Observing users and asking questions in their environment to understand their workflows and challenges.

When to Use

Use contextual inquiry to observe and understand users in the context of their environment.

How to Perform

1. Schedule a session in the user’s environment.
2. Observe them using the product, asking questions as needed.
3. Document findings and analyze for improvement areas.

Template Sources

Nielsen Norman Group and Usertesting.com offer templates for contextual inquiries.

Customer feedback

Definition

Collecting input from users about their experiences to understand their satisfaction and pain points.

When to Use

Use customer feedback to gain insight into users' likes, dislikes, and improvement suggestions.

How to Perform

1. Define the objective and target audience.
2. Write clear, unbiased questions.
3. Choose a survey platform.
4. Distribute the survey to the audience.
5. Analyze responses to identify trends.

Template Sources

Customer feedback platforms like Qualtrics and SurveyMonkey have customizable templates.

Stakeholder interviews

Definition

Talking to stakeholders to gather requirements, expectations, and constraints for the project.

When to Use

Conduct stakeholder interviews at the start of a project to understand business goals and priorities.

How to Perform

1. Define objectives and prepare questions.
2. Schedule and conduct interviews with stakeholders.
3. Summarize key insights and prioritize them in the design process.

Template Sources

Miro and Lucidchart provide templates for stakeholder interview frameworks.

Persona

Definition

A fictional representation of a user archetype based on research to inform design decisions.

When to Use

Create personas to represent user archetypes, guiding design decisions and empathizing with the target audience.

How to Perform

1. Analyze user data to find common patterns.
2. Develop a fictional character that embodies these traits.
3. Use the persona to guide design decisions.

Template Sources

UXPressia, Figma, and Adobe XD offer customizable persona templates.

Narraitives

Definition

Storytelling techniques to describe user experiences and emotional journeys.

When to Use

Use narratives to create relatable stories that convey user experiences.

How to Perform

1. Use insights from research to create a story.
2. Describe a user's journey with emotions and actions.
3. Use the narrative to empathize and guide designs.

Template Sources

Miro and Milanote have narrative storytelling templates for UX.

User stories

Definition

Short statements from the user’s perspective describing a need or task.

When to Use

Use user stories to outline user needs from a development perspective, especially in agile projects.

How to Perform

1. Identify a user need or task.
2. Write a user story using “As a [user], I want to [do something] so that [goal].”
3. Use stories to prioritize features.

Template Sources

Jira and Trello include templates for writing user stories.

Affinity map

Definition

Grouping research findings into categories to identify themes.

When to Use

Use affinity mapping to organize data and identify patterns after user research.

How to Perform

1. Gather research notes.
2. Cluster related ideas into groups.
3. Label groups with themes to identify patterns.

Template Sources

Miro and Mural have templates specifically for affinity mapping exercises.

Storyboards

Definition

Visual narratives showing a user’s journey through a product.

When to Use

Use storyboards to visually map out the user’s journey through a product.

How to Perform

1. Define key moments in the user journey.
2. Create a series of images representing each step.
3. Use the storyboard to visualize and improve user flow.

Template Sources

Canva and Adobe XD provide storyboard templates.

Task analysis

Definition

Breaking down tasks to understand user actions and goals.

When to Use

Conduct task analysis when you need to understand specific actions users take to accomplish goals.

How to Perform

1. Identify key tasks users perform.
2. Break tasks down into individual steps.
3. Analyze steps for usability improvements.

Template Sources

Nielsen Norman Group and Lucidchart offer task analysis templates.

Empathy map

Definition

A visual tool to understand user emotions, thoughts, and needs.

When to Use

Use empathy maps to capture users’ thoughts, feelings, and behaviors.

How to Perform

1. Draw a map with sections: Think, Feel, Say, Do.
2. Populate each section with insights about users.
3. Use it to design with empathy.

Template Sources

Miro, Mural, and UXPressia have empathy map templates.

POV statement

Definition

A focused statement articulating the user’s problem.

When to Use

Create POV statements to distill a user’s core problem and need into a focused insight.

How to Perform

1. Define the user, need, and insight.
2. Create a statement: “User needs a way to… because…”
3. Use it to guide ideation.

Template Sources

IDEO and Stanford d.school provide POV statement frameworks.

Experience map

Definition

A visual that outlines the end-to-end user journey and touchpoints.

When to Use

Use experience maps to visualize the user journey and touchpoints across a product.

How to Perform

1. Identify all touchpoints from start to finish.
2. Map emotions and actions for each stage.
3. Analyze for opportunities to improve experience.

Template Sources

Smaply, UXPressia, and Miro offer experience map templates.

Assumption map

Definition

A tool to organize and prioritize assumptions that need validation.

When to Use

Use assumption maps to prioritize assumptions that need validation.

How to Perform

1. List assumptions about users and product success.
2. Map assumptions on a grid of importance and certainty.
3. Test high-impact, uncertain assumptions first.

Template Sources

Miro and UXPin have assumption mapping templates.

Problem statement

Definition

A clear definition of the problem being solved.

When to Use

Use a problem statement to clarify the main challenge your design aims to address.

How to Perform

1. Identify the user, need, and problem.
2. Craft a statement that outlines the core issue.
3. Use the problem statement as a focal point.

Template Sources

Design Thinking and IDEO websites provide templates for crafting problem statements.

Customer journey map

Definition

A visualization of the user’s journey through each stage of interaction with the product.

When to Use

Use journey maps to outline the user’s interactions, emotions, and pain points across the journey.

How to Perform

1. Define the key stages and touchpoints.
2. Outline user goals, actions, and emotions at each stage.
3. Identify pain points to improve.

Template Sources

UXPressia, Miro, and Adobe XD offer journey mapping templates.

Mind map

Definition

A visual tool that organizes ideas and concepts around a central topic.

When to Use

Use mind maps during brainstorming sessions to organize thoughts and ideas.

How to Perform

1. Start with a main idea in the center.
2. Branch out related ideas and subtopics.
3. Use it to explore all related aspects of a concept.

Template Sources

Miro, Lucidchart, and MindMeister offer mind-mapping templates.

User flows

Definition

A diagram that shows the steps users take to complete a task in a product.

When to Use

Use user flows during the design phase to visualize and optimize paths.

How to Perform

1. Identify the starting point and end goal.
2. Map out each step and decision point along the way.
3. Use it to streamline user paths and remove obstacles.

Template Sources

Figma, Adobe XD, and Lucidchart have templates for user flows.

Tree testing

Definition

A usability technique to evaluate how well users can find information within a website’s hierarchy.

When to Use

Use tree testing when designing or validating site navigation.

How to Perform

1. Present users with a simplified menu structure.
2. Give them tasks to locate specific items.
3. Analyze success rates and adjust structure as needed.

Template Sources

Optimal Workshop and Maze offer tools for tree testing.

Card sorting

Definition

A technique where users organize items into categories that make sense to them.

When to Use

Use card sorting to inform information architecture decisions.

How to Perform

1. Create a list of content or features.
2. Have users group items and label categories.
3. Use insights to structure your site or app.

Template Sources

Optimal Workshop and UXPressia provide card sorting templates.

User journey

Definition

A visual representation of the user’s experience across different stages of interaction.

When to Use

Use a user journey map to understand and improve the overall experience.

How to Perform

1. Define key stages from awareness to post-use.
2. Outline user actions, feelings, and pain points.
3. Identify areas to improve or optimize.

Template Sources

UXPressia, Miro, and Adobe XD offer user journey templates.

Scenario map

Definition

A map that outlines hypothetical user situations and their paths to achieving goals.

When to Use

Use scenario maps during ideation to visualize how users might interact with your product.

How to Perform

1. Define a user scenario and goal.
2. Map steps and interactions to reach the goal.
3. Use it to refine paths and highlight improvements.

Template Sources

Miro, Mural, and Figma support scenario mapping.

Cognitive map

Definition

A mental model that visualizes how users understand and relate concepts within a system.

When to Use

Use cognitive maps to design information architecture that aligns with user expectations.

How to Perform

1. Identify related concepts and tasks.
2. Map connections based on user mental models.
3. Use to align your design with users’ understanding.

Template Sources

Miro, Lucidchart, and Coggle offer templates for cognitive mapping.

Concept testing

Definition

Testing early-stage ideas or concepts to get user feedback before investing in development.

When to Use

Use concept testing before committing to new ideas to ensure they resonate with users.

How to Perform

1. Present users with the concept.
2. Gather feedback on feasibility and value.
3. Refine based on insights.

Template Sources

UsabilityHub and Google Forms for simple concept testing surveys.

Service blueprint

Definition

A visual map that outlines the full process of service delivery, both user-facing and behind-the-scenes.

When to Use

Use service blueprints to design or optimize complex, service-based experiences.

How to Perform

1. Define user actions and touchpoints.
2. Map supporting activities and systems.
3. Identify opportunities to improve service.

Template Sources

Miro, UXPressia, and Lucidchart offer templates for service blueprints.

Wizard of oz

Definition

A method where a human secretly simulates the product’s functionality to test it with users.

When to Use

Use for testing complex ideas before building backend systems.

How to Perform

1. Define the tasks and functionality.
2. Use a human “operator” to simulate responses.
3. Gather insights without building complex tech.

Template Sources

Can be facilitated with basic prototyping tools like Figma and Miro.

First click test

Definition

A usability test to see where users click first when trying to complete a task.

When to Use

Use to evaluate the intuitiveness of the design's clickable elements.

How to Perform

1. Present users with a screen or layout.
2. Ask them to complete a task.
3. Track the first click to determine usability.

Template Sources

UsabilityHub and Maze support first click testing.

5-Second test

Definition

A quick test to capture users’ first impressions of a design.

When to Use

Use early in design to ensure key messages are clear.

How to Perform

1. Show the design for 5 seconds.
2. Ask users what they remember or thought about it.
3. Use feedback to evaluate clarity.

Template Sources

UsabilityHub and Lookback have 5-second test features.

Guerilla testing

Definition

Quick, informal testing conducted in public spaces.

When to Use

Use guerilla testing for quick feedback with minimal setup.

How to Perform

1. Approach people and ask them to complete a task.
2. Observe and take notes on behavior.
3. Use feedback to make rapid adjustments.

Template Sources

Any prototype tool (Figma, Adobe XD) can be used for guerilla testing.

Paper prototypes

Definition

Basic, low-fidelity sketches used to test concepts quickly.

When to Use

Use early in the design process for rapid testing and feedback.

How to Perform

1. Sketch screens on paper.
2. Have users “navigate” the paper prototype.
3. Note feedback and refine.

Template Sources

No software needed—only pen and paper.

Moderated testing

Definition

Testing with a facilitator present to guide users through tasks.

When to Use

Use moderated testing for in-depth feedback with direct user interaction.

How to Perform

1. Prepare tasks and questions.
2. Guide users and observe their interactions.
3. Collect detailed feedback for improvement.

Template Sources

Lookback, UserTesting, and Zoom for remote moderated sessions.

Heuristic evaluation

Definition

An expert review of a product’s usability based on predefined heuristics.

When to Use

Use heuristic evaluations to identify usability issues in a structured way.

How to Perform

1. Define heuristics (e.g., Nielsen’s 10 usability heuristics).
2. Evaluate the design for compliance.
3. Document issues for improvement.

Template Sources

Nielsen Norman Group provides guidelines on heuristics.

Participatory design

Definition

Involving users directly in the design process.

When to Use

Use participatory design for user-centered solutions.

How to Perform

1. Include users in brainstorming or prototyping.
2. Gather ideas and feedback firsthand.
3. Refine design based on user input.

Template Sources

Miro and Figma for collaborative workshops.

Unmoderated testing

Definition

Testing without a facilitator, where users complete tasks independently.

When to Use

Use unmoderated testing to reach a larger audience remotely.

How to Perform

1. Set up tasks and questions for users.
2. Let users complete tasks without guidance.
3. Analyze data to improve UX.

Template Sources

Maze, UserZoom, and UserTesting support unmoderated testing.

Cognitive walkthrough

Definition

A usability evaluation where designers or experts walk through tasks to anticipate potential user challenges and errors.

When to Use

Use cognitive walkthroughs early in the design process to identify usability issues before user testing.

How to Perform

1. Define tasks from a new user’s perspective.
2. Step through each task, considering how easily a user could understand it.
3. Identify areas of confusion or obstacles and note suggestions for improvement.

Template Sources

UX tools like Lucidchart and Figma can help structure task flows for cognitive walkthroughs.

Usability Benchmarking

Definition

Setting measurable usability standards to compare a product’s performance over time or against similar products.

When to Use

Use usability benchmarking to evaluate progress in improving user experience.

How to Perform

1. Define metrics (e.g., task completion rate, time on task).
2. Conduct initial tests to set baseline data.
3. Use benchmarks to track improvements over time or against competitors.

Template Sources

Tools like Google Analytics, Crazy Egg, and Hotjar can assist in gathering benchmarking data.

Surveys

Definition

A set of questions sent to users to gather quantitative and qualitative data about their experience and preferences.

When to Use

Use surveys to gather feedback from a larger audience about user needs, preferences, or pain points.

How to Perform

1. Draft concise, clear questions aligned with your goals.
2. Distribute the survey to target users.
3. Analyze responses for trends and actionable insights.

Template Sources

Google Forms, Typeform, and SurveyMonkey offer survey templates.

A/B testing

Definition

A method that compares two versions of a design to see which performs better.

When to Use

Use A/B testing to test small changes and choose the most effective design option.

How to Perform

1. Create two versions of a design element (A and B).
2. Randomly assign users to each version.
3. Measure performance metrics (e.g., clicks, conversions) to determine the winner.

Template Sources

Optimizely, Google Optimize, and Adobe Target provide A/B testing tools.

Eye tracking

Definition

A technique that measures where users look on a screen to understand attention and visual focus.

When to Use

Use eye tracking to optimize layouts and visual hierarchy.

How to Perform

1. Use eye-tracking software or hardware to track users’ gaze.
2. Analyze heatmaps to see where users focus most.
3. Make design changes to emphasize key areas.

Template Sources

Tobii, Lookback, and Gaze Recorder support eye-tracking tests.

Click tracking

Definition

Recording where users click within a webpage or app to see which elements attract attention.

When to Use

Use click tracking to identify popular and underutilized areas in your interface.

How to Perform

1. Install click-tracking software.
2. Collect data on click patterns and frequency.
3. Use insights to improve layout and interaction design.

Template Sources

Crazy Egg, Hotjar, and FullStory offer click-tracking features.

Session recording

Definition

Recording user sessions to observe behaviors and understand where they encounter issues.

When to Use

Use session recordings to gather qualitative insights on user interactions.

How to Perform

1. Use software to record interactions on the screen.
2. Review recordings for insights on usability issues.
3. Use findings to improve problem areas in the design.

Template Sources

Hotjar, FullStory, and Smartlook offer session recording tools.

Desirability studies

Definition

Testing that focuses on the emotional appeal of a design to determine how desirable users find it.

When to Use

Use desirability studies to ensure your design evokes the desired emotional response.

How to Perform

1. Present users with the design.
2. Ask for feedback on aesthetics, appeal, and preferences.
3. Use results to improve the design’s emotional resonance.

Template Sources

Tools like UsabilityHub and Qualtrics can be used for desirability studies.

Customer feedback

Definition

Collecting feedback directly from users about their experience with your product.

When to Use

Use customer feedback to understand user satisfaction and identify areas needing improvement.

How to Perform

1. Use surveys, reviews, or customer service channels to gather feedback.
2. Analyze feedback for recurring themes.
3. Make design adjustments based on user suggestions.

Template Sources

Intercom, Qualtrics, and Zendesk can help collect customer feedback.

Analytics reviews

Definition

Analyzing website or app analytics data to understand user behavior and make informed design decisions.

When to Use

Use analytics reviews for data-driven insights into user behavior.

How to Perform

1. Review metrics (e.g., bounce rate, time on page).
2. Identify trends and areas needing improvement.
3. Apply insights to refine design or content.

Template Sources

Google Analytics, Mixpanel, and Heap Analytics provide robust tracking and analysis tools.