The hospitality industry is evolving with increasing demand for convenience and personalization. Travelers seek faster, customized services across airports, hotels, and restaurants, but current systems often fall short with long wait times and lack of personalization.
Omni-channel kiosk systems, like the one designed for True Omni, can address these issues by integrating check-in, food ordering, room service, and activity discovery into one seamless experience. Ensuring accessibility and personalization, along with continuous user testing, can enhance the guest experience. By leveraging technology and human-centered design, the industry can offer more efficient, inclusive, and tailored services.
The Omni-Channel Kiosk System project was designed to enhance customer experiences across hospitality, airports, and restaurant sectors. The system enables seamless hotel check-ins/outs, food ordering, local activity discovery, room service ordering, and key generation. Additionally, I designed a mobile version to offer a unified experience, ensuring customers could use the system across multiple devices without disruption.
This project, lasting five months, was executed in collaboration with ATOM and True Omni, focusing on delivering a solution that meets ADA compliance and adheres to WCAG principles. Throughout the project, I led the design from research through implementation, working closely with development teams to address challenges, especially related to color accessibility, and ensuring a user-friendly, inclusive design.
To kick off the Omni-Channel Kiosk System project, I conducted a series of contextual interviews with key stakeholders from True Omni, including hotel managers, restaurant staff, airport customer service representatives, and frequent travelers. These interviews helped me understand the primary users’ workflows, pain points, and expectations for seamless interactions with hotel, restaurant, and airport services.
The goal of the project was to design a kiosk and mobile platform that would streamline check-ins, food ordering, room service requests, and local activity discovery, all while ensuring a personalized, efficient, and inclusive experience for diverse guests, including those with accessibility needs.
User Research: The first step in this project involved conducting in-depth research through user interviews, surveys, and site visits to understand the needs of omni-channel customers interacting with various environments (hotels, restaurants, airports). We identified key pain points, such as long check-in lines, lack of food ordering flexibility, and difficulty discovering local activities. These insights informed our design direction, ensuring the system would be intuitive and easy to use, regardless of the setting.
Competitive Analysis: I also analyzed existing systems within the hospitality, restaurant, and airport industries to identify common features and gaps. This analysis highlighted areas where True Omni’s kiosk system could differentiate itself, such as real-time activity recommendations and multi-functional capabilities across different sectors.
Personas & Journey Mapping: I created four distinct personas based on the user research. Each persona represented a unique set of needs, motivations, and pain points, helping to prioritize features and streamline the user experience. Here’s a sample of one of the personas:
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User Research: The first step in this project involved conducting in-depth research through user interviews, surveys, and site visits to understand the needs of omni-channel customers interacting with various environments (hotels, restaurants, airports). We identified key pain points, such as long check-in lines, lack of food ordering flexibility, and difficulty discovering local activities. These insights informed our design direction, ensuring the system would be intuitive and easy to use, regardless of the setting.
Competitive Analysis: I also analyzed existing systems within the hospitality, restaurant, and airport industries to identify common features and gaps. This analysis highlighted areas where True Omni’s kiosk system could differentiate itself, such as real-time activity recommendations and multi-functional capabilities across different sectors.
Personas & Journey Mapping: I created four distinct personas based on the user research. Each persona represented a unique set of needs, motivations, and pain points, helping to prioritize features and streamline the user experience. Here’s a sample of one of the personas:
Who I Am:
I’m a frequent business traveler who spends a significant amount of time in airports. I travel across different cities regularly for work and prefer to avoid long lines or delays. Efficiency and ease of use are essential for my airport experiences.
My Goals:
What I’m Thinking:
My Pain Points:
Areas of Opportunity:
Who I Am:
I’m a frequent solo traveler for work, often attending conferences or meetings in different cities. I stay in hotels and use airports regularly. My focus is on efficiency, as I need to be productive while traveling and manage my schedule without delays.
My Goals:
What I’m Thinking:
My Pain Points:
Areas of Opportunity:
Who I Am:
I’m a mother of two young children, traveling with my family for vacation. We typically stay at hotels for a few days and enjoy exploring new destinations. I value convenience and efficiency, as I need to balance managing my kids with keeping our travel schedule on track.
My Goals:
What I’m Thinking:
My Pain Points:
Areas of Opportunity:
Who I Am:
I’m a frequent business traveler who stays at various hotels and uses airports regularly. My time is limited, and I value efficiency and convenience when traveling. I often need quick access to my hotel room, local business services, and fast food options.
My Goals:
What I’m Thinking:
My Pain Points:
Areas of Opportunity:
Wireframes & Prototypes: I began the design phase by creating wireframes and low-fidelity prototypes for both the kiosk and mobile versions of the system. Key features included intuitive check-in/check-out processes, easy-to-navigate food menus, and quick access to room service and local activity options.
We made specific design adjustments to address the challenges related to color accessibility. Initially, the color choices were problematic as they didn’t meet the required contrast ratios for ADA compliance and WCAG principles. In response, I introduced new color schemes that adhered to accessibility standards. These changes not only improved contrast for visually impaired users but also enhanced the overall legibility and user experience for all customers.
User Testing: We conducted several rounds of usability testing with real users in mock hotel, restaurant, and airport environments. I led the testing sessions, gathering qualitative and quantitative data to refine the designs. Some key insights from testing included:
Test Scenario:
The user is a business executive arriving at the hotel for a one-night stay. They need to quickly check in, order room service for dinner, and find a nearby quiet location to work or relax.
Test Tasks:
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Test Scenario:
The user is a parent traveling with children, checking into a hotel and looking for family-friendly services and activities.
Test Tasks:
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Pain Points:
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Suggested Improvements:
Test Scenario:
The user is a solo business traveler checking into a hotel, ordering room service, and searching for activities to unwind after a busy day.
Test Tasks:
Requirements:
Pain Points:
Findings:
Suggested Improvements:
Test Scenario:
The user is a frequent traveler at the airport, checking in for a flight, ordering food, and checking for flight updates.
Test Tasks:
Requirements:
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Objective: Align with stakeholders and set up the research framework.
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Objective: Conduct user interviews and contextual inquiries to gather qualitative data.
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Objective: Synthesize insights from user research to create personas and journey maps.
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Objective: Understand the market landscape and competitive offerings.
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Objective: Synthesize research findings and prioritize features for design.
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Objective: Compile research findings into a final report and confirm alignment with stakeholders.
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Objective: Begin creating low-fidelity wireframes and initial prototypes.
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Objective: Test initial wireframes and refine user flows.
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Objective: Create high-fidelity prototypes with a focus on usability.
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Objective: Conduct usability testing on high-fidelity prototypes.
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Objective: Refine the visual design and interaction flows.
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Objective: Prepare the final prototype for stakeholder review and approval.
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Objective: Prepare for development handoff.
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Objective: Ensure smooth collaboration during development.
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Objective: Conduct final user testing and ensure the product is ready for launch.
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